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Raytracing ready update

TF Engine has been updated. Let’s see what changed (Build 2022.11.05):

  • GPU command queue synchronization enhanced.
  • Added raytracing render pipeline.
  • GPU resource view creation was changed to support raytracing pipeline.
  • Material constant buffer changed: shadowMapWidth, shadowMapHeight were removed. reflective was added.
  • Shader changed: Added TF default shader. To use MMD shader select it on shader tab.
  • Updated UI.

Note: Raytracing render pipeline is not a replacement for rasterization render pipeline. They work together. For example: Render the scene using raytracing and then use rasterization for post-processing effect.