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NVIDIA PhysX 5 update

TF Engine has been updated. Let’s see what changed (Build 2022.11.17):

  • PhysX API upgraded to version 5.1
  • Added physics setting window to adjust gravity and simulation step time.
  • Simulation time changed from variable (based on FPS) to fixed time step. Fixed simulation step time help the physics simulation more stable when your FPS is too low or too high.

Raytracing ready update

TF Engine has been updated. Let’s see what changed (Build 2022.11.05):

  • GPU command queue synchronization enhanced.
  • Added raytracing render pipeline.
  • GPU resource view creation was changed to support raytracing pipeline.
  • Material constant buffer changed: shadowMapWidth, shadowMapHeight were removed. reflective was added.
  • Shader changed: Added TF default shader. To use MMD shader select it on shader tab.
  • Updated UI.

Note: Raytracing render pipeline is not a replacement for rasterization render pipeline. They work together. For example: Render the scene using raytracing and then use rasterization for post-processing effect.