TF Engine has been updated. Let’s see what changed (Build 2022.11.05):
- GPU command queue synchronization enhanced.
- Added raytracing render pipeline.
- GPU resource view creation was changed to support raytracing pipeline.
- Material constant buffer changed: shadowMapWidth, shadowMapHeight were removed. reflective was added.
- Shader changed: Added TF default shader. To use MMD shader select it on shader tab.
- Updated UI.
Note: Raytracing render pipeline is not a replacement for rasterization render pipeline. They work together. For example: Render the scene using raytracing and then use rasterization for post-processing effect.