{"id":41,"date":"2022-11-06T14:27:47","date_gmt":"2022-11-06T07:27:47","guid":{"rendered":"https:\/\/tamafutoshi.net\/?p=41"},"modified":"2022-11-06T14:27:48","modified_gmt":"2022-11-06T07:27:48","slug":"raytracing-ready-update","status":"publish","type":"post","link":"https:\/\/tamafutoshi.net\/index.php\/2022\/11\/06\/raytracing-ready-update\/","title":{"rendered":"Raytracing ready update"},"content":{"rendered":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"ratio ratio-16x9\"><iframe loading=\"lazy\" title=\"[TFE] APHO2 Bronya | RTX ON\" width=\"800\" height=\"450\" src=\"https:\/\/www.youtube.com\/embed\/ekvFcBpIqKY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p>TF Engine has been updated. Let&#8217;s see what changed (Build 2022.11.05):<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>GPU command queue synchronization enhanced.<\/li>\n\n\n\n<li>Added raytracing render pipeline.<\/li>\n\n\n\n<li>GPU resource view creation was changed to support raytracing pipeline.<\/li>\n\n\n\n<li>Material constant buffer changed: shadowMapWidth, shadowMapHeight were removed. reflective was added.<\/li>\n\n\n\n<li>Shader changed: Added TF default shader. To use MMD shader select it on shader tab.<\/li>\n\n\n\n<li>Updated UI.<\/li>\n<\/ul>\n\n\n\n<p>Note: Raytracing render pipeline is not a replacement for rasterization render pipeline. They work together. For example: Render the scene using raytracing and then use rasterization for post-processing effect.<\/p>\n\n\n\n<div class=\"wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>TF Engine has been updated. Let&#8217;s see what changed (Build 2022.11.05): Note: Raytracing render pipeline is not a replacement for rasterization render pipeline. They work together. For example: Render the scene using raytracing and then use rasterization for post-processing effect.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"om_disable_all_campaigns":false,"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"footnotes":""},"categories":[6,4],"tags":[],"class_list":["post-41","post","type-post","status-publish","format-standard","hentry","category-tf-engine","category-update"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/posts\/41","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/comments?post=41"}],"version-history":[{"count":6,"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/posts\/41\/revisions"}],"predecessor-version":[{"id":78,"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/posts\/41\/revisions\/78"}],"wp:attachment":[{"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/media?parent=41"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/categories?post=41"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/tamafutoshi.net\/index.php\/wp-json\/wp\/v2\/tags?post=41"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}